The
number of Internet accounts in the United States is
expected to mushroom to approximately 77.5 million
by the year 2002.
About
16 million of these accounts will access the Internet
through high-speed DSL or cable connections. (Source:
Forrester Research)
DSL
connections are potentially 50 times faster than the
typical 56-kbps modem. Applications such as telephony,videoconferencing,
and online gaming are becoming more popular.
These
factors have contributed to a ravenous demand for
bandwidth and service reliability over the Internet.
Current
Internet cannot keep pace with this demand.
This
bandwidth and reliability crisis that gave rise to
Internet2.
Internet2
A
nonprofit consortium of universities and research centers
working in partnership with industry and government to
create tomorrow's Internet.
Members:
190
universities and research centers, 70 companies.
Number
of users:
3
million in 50 states connected at 100 to 1000x faster
than today internet.
Its
goals are threefold:
Enable
a new generation of applications
Recreate
a leading edge research and education network capability
Transfer
new capabilities to the global production Internet
The
risks involved with starting TruBroadband, Inc. are:
Creating a profitable collaborative relationship
between large businesses, colleges and universities
and residential and small business markets.
Balancing the demands for new services and needs
of each community.
Correctly assessing FTTH impact on the need for
community based Internet Access Points.
Keys
to Success :
The keys to the success of TruBroadband, Inc.are:
Create of a unique, innovative, atmosphere that
fully differentiates TruBroadband, Inc. from other
local community center and Internet gaming locations.
Position our next generation portal with major international
corporations to properly showcase cutting-edge Internet
technology via partnerships and sponsorships.
Partner with members of the Internet2 consortium
of schools and universities working to develop and
deploy advanced networking applications and technologies
aimed towards the residential and small businesses,
accelerating the creation of tomorrow’s Internet.
Create an environment that won’t intimidate
the novice user nor inconvenience the Small
Business Owner as we seek their collaboration.
Be an entertainment and educational resource for
individuals and small businesses seeking to learn
about and experience the benefits of Internet2.
FTTH
:
The keys to the success of TruBroadband, Inc.are:
By 2005, 91% of US homes will be online and broadband
will hit 35 million of them.
By 2008, broadband will be in 74 million households
or hit 66% of the online market.
DSL or Cable modem is not a threat because of their
slow speeds (256K to 7mbps)
FTTH won't pose an immediate threat, but it could
become a competitive technology in a few years in
new development areas because of its 155mbps.
Homebuyers will seek it out, and within the next
few years, FTTH will become the standard for all new
construction.
SBC plans to wire 6,000 homes in a community in
San Francisco by late 2001 at 5mbps, but still blazingly
fast compared to DSL and cable modem.
BellSouth is also pioneering FTTH with a trial project
involving more than 400 people in the Atlanta suburb
of Dunwoody with internet connections at 10 mbps!
People with DSL and cable modem connections to the
internet will be at an enormous competitive disadvantage
to those that have FTTH connections.
Once FTTH has been deployed as the standard for
new construction, the principle of competitive disadvantage
will cause it to spread rapidly to existing construction
but much slower than the market would want (15 to
20 years).
CIR assesses that 16,000 U.S. homes currently have
FTTH (09/05/01).
TruBroadband
Inc World:
Offer public access to a "true" broadband
experience that they cannot get anywhere else.
I2 Applications: Distance learning, Digital libraries,
Video teleconferencing, Tele-immersion/collaborative
tools, Virtual laboratories, and more.
Instructional Internet classes and a helpful staff
to work with the customers that do not associate themselves
with the computer age.
Group Gaming, Video streaming, Digital Cinema, VR
and Cinema will appeal to the whole family’s
need for digital entertainment at unparalleled speeds.
Leading edge applications: Email, video mail, CD/DVD
Burning, E-learning, 3D/2D internet surfing (WWW,
FTP, Remote Access, etc.)
The potential for e-commerce is immense because
of Internet2’s built in fire walls and greater
speed and reliability compared to its predecessor.
ResearchTV has made HDTV over the internet a reality.
Real-time connectivity between scientific researchers
can facilitate collaboration and the joint use of
distant and scarce resources.
Expensive software programs may be available for
rent over Internet2, such as cable TV is now. And
other business services e.g. fax, printing, and copying.
A unique and innovative environment for enjoying
great coffee, specialty beverages, and bakery items
in an easily access locations.
Why
FTTH will not come quickly?
There’s a growing interest in the economics
of fiber-to-the-home,” says John Jutila, vice
president of marketing for cable network products
at Alcatel, a worldwide fiber products provider.
And economics count, especially with a fledgling
and relatively untested business such as FTTH. Says
Jutila….
There are 150 million access lines in the U.S.
To replace those with fiber will average about $2,000
each.
That’s $300 billion to replace copper networks
with FTTH, and another $100 billion to change equipment.
But with $3 trillion in revenue available, the economics
are looking better”
Why
Cyber Matrix makes sense today
Internet2 is far more advanced than today's Internet,
speeding along 100 to 1,000 times faster.
It is the online, interactive future of medicine,
music and entertainment, and it might change the way
we live.
Not surprisingly, such technology does not come
cheap.
The United States trails other countries in broadband
penetration.
Analysts expected monthly access rates to fall from
the current $40 to $50 per month to $20 to $25 per
month.
Basic DSL has increased by 25 percent and cable
modem rates have increased 16 percent.
Neither cable nor telephone companies want to cannibalize
their other services with cut-rate broadband.
Internet2 access is available. Internet2 members
are required to spend $500,000 to $1 million, most
of it in the form of upgrades to university infrastructure.
It costs $10,000 per month to pay for the circuit
that connects Internet2.
Its developers say that eventually its high-speed
technology will help improve the Internet and thus
offer benefits to businesses.
Small business and ordinary people can’t afford
the price tag.
Why
Cyber Matrix makes sense today
Internet2 is far more advanced than today's Internet,
speeding along 100 to 1,000 times faster.
It is the online, interactive future of medicine,
music and entertainment, and it might change the way
we live.
Not surprisingly, such technology does not come
cheap.
The United States trails other countries in broadband
penetration.
Analysts expected monthly access rates to fall from
the current $40 to $50 per month to $20 to $25 per
month.
Basic DSL has increased by 25 percent and cable
modem rates have increased 16 percent.
Neither cable nor telephone companies want to cannibalize
their other services with cut-rate broadband.
Internet2 access is available. Internet2 members
are required to spend $500,000 to $1 million, most
of it in the form of upgrades to university infrastructure.
It costs $10,000 per month to pay for the circuit
that connects Internet2.
Its developers say that eventually its high-speed
technology will help improve the Internet and thus
offer benefits to businesses.
Small business and ordinary people can’t afford
the price tag.
Cyber
Matrix Infrastructure
Cyber
Matrix Infrastructure
12
Applications & Services Details
What is tele-immersion? Tele-immersion enables users
at geographically distributed sites to collaborate
in real time in a shared, simulated, hybrid environment
as if they were in the same physical room. It is the
ultimate synthesis of media technologies: 3D environment
scanning, projective and display technologies, tracking
technologies, audio technologies, robotics and haptics,
and powerful networking. The considerable requirements
for tele-immersion system, such as high bandwidth,
low latency and low latency variation (jitter), make
it one of the most challenging net applications. This
application is therefore considered to be an ideal
driver for the research agendas of the Internet2 community.
Digital Libraries: But the new services and capabilities
envisioned for Internet2 offer important opportunities
to move the Digital Libraries program into new areas.
Very high bandwidth and bandwidth reservation will
allow currently exotic materials such as continuous
digital video and audio to move from research use
(such as in the Carnegie-Mellon University Digital
Library Project) to much broader use. Images, audio
and video can, at least from a delivery point of view,
move into the mainstream currently occupied almost
exclusively by textual materials. This will also facilitate
more extensive research in the difficult problems
of organizing, indexing, and providing intellectual
access to these classes of materials.
What is a virtual laboratory? A Virtual Laboratory
is a heterogeneous, distributed problem solving environment
that enables a group of researchers located around
the world to work together on a common set of projects.
As with any other laboratory, the tools and techniques
are specific to the domain of the research, but the
basic infrastructure requirements are shared across
disciplines. Although related to some of the applications
of tele-immersion, the virtual laboratory does not
assume a priori the need for a shared immersive environment.
LearningWare and the Instructional Management System:
There is very little high quality instructional software
available to serve as the content basis for distributed
instruction. Most instructional software has been
designed for stand-alone use, especially that which
incorporates sound, image or video. Much of this is
dependent on a single operating system. Internet2
is an opportunity to work on an applications development
architecture for learningware and applications related
to its delivery and use in distributed instruction.
12
Applications & Services Details
Here faculty meet and discuss, in a variety of formats,
the craft of teaching. The Center is a place where faculty
at all levels, and from all disciplines can find others
who are willing to share their experience about what
works and what does not work in helping students learn.
The Center will respond to faculty identified needs
to enhance their understanding and practice of excellence
in teaching and learning. The Center believes that teaching
and learning are dynamic processes that never end. Thus,
all who have responsibilities in the instructional programs
of the University should be involved in learning about
teaching and learning.